This week I’ve been working a lot on the goblins so in the spirit of #ScreenShotSaturday I thought I’d show how the goblins have changed over the games.
Not only do we now have a goblin with a beard (thank you Twitter for the decision that goblins can have beards if they are stolen) we also have a gentleman goblin and a plague doctor goblin (not that I’ve been playing a lot of Darkest Dungeon…)!
And there’s more to come! I’m currently drawing up the Goblin Shaman (one of my favourite goblins with one of my least favourite attacks) and will be adding the big ol’ Goblin Heavy soon. Then to make the Ice Goblin variants and maybe some more accessories.
So why all the goblins? Well, it’s all because of the way we animate the characters in Glyph Quest Chronicles. Having completed the first animation test for the Goblins, I figured it would be easy enough to create what is essentially a ‘Goblin dress up’ kit. As each part is split up into so many different animating layers it is easy enough to add outfits, skin markings and accessories to the goblins. Now that I have one base animation set for them I can go in and mix up the layers and tweak the animation creating new Goblin prefabs. all with their own personalities.
So there’s plenty more to do. Perhaps I’ll add a goblin jester or a Dark Goblin variant. Hope ya’ll like fighting goblins, so many goblins!